Assassin’s Creed Revelations is the fourth game in the Assassins Creed Series and marks the conclusion of the stories of Ezio Auditore da Firenze, Altair Ibn-La’Ahad, and Desmond Miles. Developed by Ubisoft Montreal, they have managed to make this the best chapter in the Assassin’s Creed franchise, promising to answer all of your questions you have had over the past three games.
A Brief History Of The Series:
WARNING: CONTAINS SPOILERS!
The protagonist is Desmond Miles, a bartender, who has been kidnapped by Abstergo Industries in order to relive his ancestors’ memories through the Animus.
Altair, his ancestor raised in Masayf, is a Master Assassin who must hunt down nine Templar targets. Throughout hunting them he realizes they all have something in common; they all were conspiring to take the Piece of Eden. Little did he know that there were ten Templars conspiring together, the tenth being his Mentor, Al Mualim. Mualim wanted to keep the Piece of Eden for himself. So he sent out Altair to kill the others. After Al Mualim has taken over the minds of the people inside, to turn them against Altair, he manages to kill Al Mualim in a duel. Abstergo found the memory they were looking for and located the Piece of Eden and revealed there were in fact twenty-eight other pieces scattered around the world.
Assassin’s Creed II:
You return as the protagonist Desmond Miles, who has escaped from Abstergo Industries (after finding out he was ordered to be killed) with the help of Lucy Stillman, an Abstergo employee who is revealed to be a undercover assassin. Taken to a hideout, Desmond is introduced to her Assassin allies Shaun and Rebecca. He is strapped into a updated version of the Animus. Desmond volunteers to enter the Animus again and relive the memories of another of his ancestors, Ezio Auditore da Firenze.
Ezio Auditore da Firenze, a young nobleman from 1476 was raised in Florence. Ezio’s father and brothers were executed by Uberto Alberti, a corrupt leader of the Templars, on whom Ezio takes his revenge. After fleeing to the countryside with his mother and sister, he learns of his Assassin heritage and begins his training with his uncle Mario. Over the course of a decade, Ezio assassinates the conspirators that were involved in his father’s death, leaving Rodrigo Borgia, a nobleman and Templar who is in possession of the Apple of Eden and is the main conspirator. Borgia (who is now Pope) has in his possession another Piece of Eden, the Papal Staff. He attempts to use it to enter a vault which the prophet can only enter. Ezio intercepts him, but spares his life and enters the vault himself. As he enters the vault, he encounters a hologram of Minerva a woman from the first civilization. Minerva tells of a great disaster that had befallen and destroyed her civilization, and warns that it will occur again. Talking directly to Desmond, she tells him, “The rest is up to you,” leaving Ezio extremely confused.
Assassin’s Creed Brotherhood:
The game is a continuation of Ezio Auditore’s story in Assassins Creed II. Ezio travels to Rome where he must obliterate the Borgia influence over the city. He recruits new assassins and forms alliances with various factions to help overthrow the influence that Rorigo Borgia and Cesare Borgia have over the city. During a raid on Monteriggioni, Ezio wakes up to see the city is besieged by Cesare Borgia and attempts to fight them off. During the struggle, his uncle Mario is killed, and the Apple of Eden is stolen. After several attempts at assassinating Cesare and Rodrigo Borgia, he sees Cesare kill Rodrigo by forcing him to eat a poisoned apple, which Rodrigo himself poisoned to kill Cesare. Ezio chases Cesare to the Apple of Eden and possesses it, killing many of Cesare’s men. Cesare is arrested and he says that no man can kill him and chains will not hold him for long. He escapes to Spain where Ezio hunts him down and kills him.
This is where Demond, Lucy, Rebecca, and Shaun learn that the Apple of Eden is hidden under the Colosseum. They search for the Apple and finally find it, then Juno controls Desmond with the Apple and makes him stab Lucy. He then falls into a coma.
Assassin’s Creed Revelations Review:
In Assassin’s Creed Revelations, the story picks up right after the events at the end of Brotherhood. Where Desmond is in a coma like state, trapped in the Animus. You find yourself still connected to the Animus, on what appears to be an island. You run into Subject 16, a creepy guy who was the test subject before you who committed suicide and is trapped in the Animus as well. After he reveals to you what has happened at the end of Brotherhood with the death of Lucy (whom Desmond killed while he was possessed by Juno through the Apple of Eden), Desmond is told that his mind is broken, and in order to get back into his body, he must dive deeper into his Ancestors’ memories and unlock hidden ones. This is where we take on the Role of Ezio Auditore da Firenze, who has been captured by the Templars while traveling back to Masayf to find what his Father could not (the Library of Altair). After escaping and finding the Library, he learns that there are five keys that open the door, and the Templars have already found one; he must hurry to find the others before they do.
The majority of the story takes place in Ottoman-era Constantinople. The dusty city is crowded and somewhat run down, filled with markets, huge buildings and tons of roofs to run on. I never found a dull moment while searching through the city. It’s just beautiful how much detail has been put into it.
With the addition of new weapons and gadgets like the Hook-Blade and Bomb Crafting, I was more eager to start using these items right away. The Hook-Blade is among the best additions to the series, allowing Ezio to climb faster, use zip-lines, catch ledges (if a building is further away) and perform a hook and run maneuver over an enemy to get by and continue running. The Bomb crafting is a nice addition but was not really necessary, as I didn’t find myself using bombs as much as I had anticipated.
The story is the most compelling out of the three, leading Ezio on an epic journey that will not soon be forgotten. He is out to find the five keys of Altair’s Library before the Templars find them. In order to retrieve a key, Ezio must go through a puzzle in order to find the location of the key and unlock Altair’s memory that he has imprinted onto the key. After retrieving the first key, it puts you in the shoes of Altair, literally right after the end of the first game. As eager as I was to finally get back into control of Altair and find the rest of the keys, I found that the elements of playability were too short and left me wanting to be able to play him more, though they did cover a lot of ground with him and finished his story really well.
The gameplay is the smoothest I have seen in the series, improving with the free-run mechanics and new one-hit-kills in addition to the immersive story and puzzles. I found myself at the edge of my seat on an epic thrill-ride that never stopped. The series has come a long way from being repetitive to being one of the best franchises on the market today.
The puzzle elements of this game surpass those of the previous games. I found the puzzle leading to the fourth key to be the best and most challenging, as some of the parts were timed and required me to pull levers in order to make the puzzle shift so I could get to a higher position to make it to the next part. I managed to beat the puzzle in under six minutes, which is what it took to get 100% synch on that memory.
The addition of a ‘Tower Defense” to defend your Assassin Dens is the worst component they have brought into the series. Not only is it boring, but as soon as I take one, another one of my dens is being attacked. This sequence is just as repetitive as the first game was, doing the same thing in each city. As much as I didn’t want them to be attacked, I ignored going to defend them, given that the Templars cannot take over the den unless I start the Defense Game. So for the majority of the game they blink on my mini map and remain contested since they don’t pertain to the story at all.
The sounds are even better than in the previous games. With my 7.1 surround sound headset, I really feel immersed in the environment; walking through the streets I hear people banter to one another, and shop-keepers tell me of their new products I should buy. This is one of the best sounding games I have played. Hearing the flies buzzing past my head made me want to swat at them; the wind blows past my ears as I stand on top on the tallest spire in the city. The soundtrack is also amazing, composed by Jesper Kyd.
After my seventeen hours completing Campaign (yes I played it in one sitting), I sat in shock as everything about which I wondered over the course of the the previous games was revealed. Now that I knew everything I questioned, new elements were introduced that left me with my jaw dropped, wondering how they are going to play out over the next game or through DLC. After all is said and done, this is the best Assassin’s Creed out of the entire series, and I only expect it get better and better. With Desmond back in his body and some uncertainty about where he will go now, I can only anticipate the next release.
Overall the game was a continuous thrill-ride for me, leaving me at the edge of my seat wanting more. I give the game a 9.5 out of 10. It nearly merits a perfect 10, but the Tower Defense hurt the score, as it was not necessary for the game.
I have yet to touch the multiplayer aspect of the game, as I fully intend to 100% synch the campaign before I touch it. But based on the Beta version in which I took part, it is much better than Brotherhood, where you take on the role of a Templar through a training program. Brotherhood’s take on multiplayer was broken, with a radar that you could use to triangulate the position of your assigned target. Now there is no radar, just a picture of your target in the upper left hand corner that lights up when you are in view of him, and dots fill up as you get closer and closer. It will serve to prevent the cheating that was going on in Brotherhood. I am looking forward to putting some hours into the multiplayer and give a full review on my thoughts and improvements.
- The Good: Immersive Story, Explosive Gameplay, All my questions being answered, New Weapons, Smoother free-running, New assassination animations. Fantastic soundtrack
- The Bad: Leaving me with new questions that are unanswered and wanting more, not enough playability of Altair
- The Ugly: Tower Defense mechanic that was not needed and was not well received